Letter from the editor: The trouble with review season

Time crisis. 

I always feel like a bit of a pillock when I catch myself whining about our lot in life covering video games. The last couple of nights I've seen in the early hours of the morning playing an epic I've been feverishly looking forward to for years, and while I'm not at liberty to say anything of substance I think it's fine to let on that it hasn't been a particularly unpleasant experience. Fitting in parental and professional responsibilities, sleep and maybe even a minute or two away from a screen has sometimes been a bit less enjoyable though.

It's not exactly a problem unique to us - fitting in time to play the big ticket games is tough for anyone - and the big rush of releases we're being treated to at the moment only exacerbates the issue. At the risk of coming across like Adrian Chiles and bluntly pointing out the obvious before asking for a paycheque, these big ticket video games are vast, time hungry things and there's so bloody many of them. Even Chiles' cheque would struggle to cover the cost of Pokémon Legends: Arceus, Dying Light 2, OlliOlli World, Sifu, Sol Cresta, Horizon Forbidden West, Total War Warhammer 3, Elden Ring and Destiny 2: The Witch Queen, while finding time to play that lot is surely impossible. And it is still only February.

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About the author

Martin Robinson

Martin Robinson


Martin is Eurogamer's editor-in-chief. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.


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